AI Insights · Timothy · July 2025
City Building Games in Angola: Q2 2025 Performance
Discover the performance trends of the top city building games in Angola during Q2 2025, with insights on downloads, revenue, and active users.
The second quarter of 2025 in Angola saw interesting trends in the city building games category on a unified platform. Here’s a snapshot of the performance of the top five games, based on data from Sensor Tower.
SimCity BuildIt by Electronic Arts experienced fluctuations in weekly revenue, peaking at around $66 in late April. Downloads were variable, with a notable rise to 260 in the same period, while active users showed a peak of 915 in early June.
Global City: Building games from MYGAMES MENA FZ LLC had a surge in revenue to $136 in early June. Downloads remained relatively stable, mostly under 50, except for a spike to 181 in April. Active users peaked at 437 in April, maintaining a moderate level throughout the quarter.
Family Guy The Quest for Stuff from Jam City, Inc. saw consistent weekly revenue around $11-$13. Downloads were low, staying under 10, while active users gradually increased, reaching 14 by the end of June.
Virtual City Playground HD by G5 Entertainment AB maintained a stable revenue stream of around $8, with negligible downloads and active user data available only at the start of the quarter.
Megapolis: City Building Sim by Social Quantum showed a steady revenue around $7, with downloads virtually non-existent. Active users decreased from 34 to 14 over the quarter.
For further insights and detailed analytics, visit Sensor Tower's platform.