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AI Insights · Timothy · July 2025

City Building Games in Angola: Q2 2025 Performance

Discover the performance trends of the top city building games in Angola during Q2 2025, with insights on downloads, revenue, and active users.

City Building Games in Angola: Q2 2025 Performance

The second quarter of 2025 in Angola saw interesting trends in the city building games category on a unified platform. Here’s a snapshot of the performance of the top five games, based on data from Sensor Tower.

SimCity BuildIt by Electronic Arts experienced fluctuations in weekly revenue, peaking at around $66 in late April. Downloads were variable, with a notable rise to 260 in the same period, while active users showed a peak of 915 in early June.

Global City: Building games from MYGAMES MENA FZ LLC had a surge in revenue to $136 in early June. Downloads remained relatively stable, mostly under 50, except for a spike to 181 in April. Active users peaked at 437 in April, maintaining a moderate level throughout the quarter.

Family Guy The Quest for Stuff from Jam City, Inc. saw consistent weekly revenue around $11-$13. Downloads were low, staying under 10, while active users gradually increased, reaching 14 by the end of June.

Virtual City Playground HD by G5 Entertainment AB maintained a stable revenue stream of around $8, with negligible downloads and active user data available only at the start of the quarter.

Megapolis: City Building Sim by Social Quantum showed a steady revenue around $7, with downloads virtually non-existent. Active users decreased from 34 to 14 over the quarter.

For further insights and detailed analytics, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025